Potato Engine
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Player.cpp
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1
2
5#include "Debug/Debug.hpp"
8
9#include "Player.hpp"
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12
13Player::Player() {
14}
15
18
19 SetTicking(true);
20}
21
22void Player::Tick(float dt) {
23 Entity::Tick(dt);
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25 Texture = ((Texture - '0') + 1) % 10 + '0';
26
27}
28
29Player::~Player() {
30}
31
#define SET_DEFAULT_SUBCLASS(def, set)
Registers classes as the default subobject for its class.
virtual void BeginPlay()
Gameplay start.
Definition Actor.cpp:29
User controllable character.
Definition Player.hpp:12
virtual void BeginPlay() override
Gameplay start.
Definition Player.cpp:16
virtual void Tick(float dt) override
Update tick event.
Definition Player.cpp:22
void SetTicking(bool isEnabled)
Sets tick state for object.
Definition Tickable.cpp:12
virtual void Tick(float dt)
Update tick event.
Definition Tickable.cpp:26