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Potato Engine
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#include <functional>#include <type_traits>#include "PlayerController.hpp"#include "Core/EngineSubsystem.hpp"Go to the source code of this file.
Classes | |
| class | GameInstance |
| Singleton with various game properties and functions. This class also manages game subobjects. More... | |
Macros | |
| #define | SET_DEFAULT_SUBCLASS(def, set) |
| Registers classes as the default subobject for its class. | |
| #define SET_DEFAULT_SUBCLASS | ( | def, | |
| set ) |
Registers classes as the default subobject for its class.
Default subobjects are managed by the engine, but custom overrides can be made by inheriting from the base.
Definition at line 24 of file GameInstance.hpp.