Potato Engine
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Player.hpp
Go to the documentation of this file.
1
2#pragma once
3
5
7
11class Player : public Entity
12{
13
14public:
19 Player();
20 virtual ~Player();
21
22protected:
23 virtual void BeginPlay() override;
24 virtual void Tick(float dt) override;
25
26private:
27 // PlayerController* OwningController;
28
29};
Main managing class for the player, controlling interactions and non-local behavior.
virtual void BeginPlay() override
Gameplay start.
Definition Player.cpp:16
virtual void Tick(float dt) override
Update tick event.
Definition Player.cpp:22