Potato Engine
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Player.hpp
Go to the documentation of this file.
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#pragma once
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#include "
Game/Actors/Entity.hpp
"
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class
PlayerController
;
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class
Player :
public
Entity
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{
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public
:
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Player();
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virtual
~Player();
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protected
:
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virtual
void
BeginPlay
()
override
;
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virtual
void
Tick
(
float
dt)
override
;
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private
:
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// PlayerController* OwningController;
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};
Entity.hpp
PlayerController
Main managing class for the player, controlling interactions and non-local behavior.
Definition
PlayerController.hpp:13
Player::BeginPlay
virtual void BeginPlay() override
Gameplay start.
Definition
Player.cpp:16
Player::Tick
virtual void Tick(float dt) override
Update tick event.
Definition
Player.cpp:22
Game
Actors
Player.hpp
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