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Potato Engine
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This is the complete list of members for World, including all inherited members.
| ActorCount() const | World | inline |
| AddtoPool(Actor *actor) | World | |
| DestroyActor(Actor *actor) | World | |
| EXTENT_X | World | static |
| EXTENT_Y | World | static |
| GetAllActors() const | World | |
| SpawnActor() | World | |
| SpawnActor(const Vector2 &SpawnPosition) | World | |
| World() (defined in World) | World | |
| ~World() (defined in World) | World |