Potato Engine
Loading...
Searching...
No Matches
Entity Member List

This is the complete list of members for Entity, including all inherited members.

Actor()Actor
AddHealth(float amount)Entity
AddLocalOffset(const Vector2 &offset)Actor
AddLocalRotation(float rotation)Actor
Archivable()=default (defined in Archivable)Archivable
BeginPlay()Actorprotectedvirtual
DispatchBeginPlay()Actor
Entity() (defined in Entity)Entity
GetHealth() constEntity
GetPosition() constActor
GetRotation() constActor
GetSize() constActor
Health (defined in Entity)Entityprotected
isTicking() constTickable
isVisible() constActor
MaxHealth (defined in Entity)Entityprotected
SetPosition(const Vector2 &position)Actor
SetRotation(float rotation)Actor
SetSize(const Vector2 &size)Actor
SetTicking(bool isEnabled)Tickable
SetVisibility(bool visibility)Actor
TakeDamage(float damage)Entity
Texture (defined in Actor)Actor
Tick(float dt) overrideActorprotectedvirtual
Tickable()=default (defined in Tickable)Tickableprotected
~Actor() (defined in Actor)Actorvirtual
~Archivable()=default (defined in Archivable)Archivablevirtual
~Entity() (defined in Entity)Entityvirtual
~Tickable()=0 (defined in Tickable)Tickableprotectedpure virtual