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Potato Engine
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This is the complete list of members for Block, including all inherited members.
| Actor() | Actor | |
| AddLocalOffset(const Vector2 &offset) | Actor | |
| AddLocalRotation(float rotation) | Actor | |
| Archivable()=default (defined in Archivable) | Archivable | |
| BeginPlay() | Actor | protectedvirtual |
| Block() (defined in Block) | Block | |
| DispatchBeginPlay() | Actor | |
| GetPosition() const | Actor | |
| GetRotation() const | Actor | |
| GetSize() const | Actor | |
| isTicking() const | Tickable | |
| isVisible() const | Actor | |
| SetPosition(const Vector2 &position) | Actor | |
| SetRotation(float rotation) | Actor | |
| SetSize(const Vector2 &size) | Actor | |
| SetTicking(bool isEnabled) | Tickable | |
| SetVisibility(bool visibility) | Actor | |
| Texture (defined in Actor) | Actor | |
| Tick(float dt) override | Actor | protectedvirtual |
| Tickable()=default (defined in Tickable) | Tickable | protected |
| ~Actor() (defined in Actor) | Actor | virtual |
| ~Archivable()=default (defined in Archivable) | Archivable | virtual |
| ~Tickable()=0 (defined in Tickable) | Tickable | protectedpure virtual |