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GameplayHelper.hpp
Go to the documentation of this file.
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#pragma once
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class
Camera
;
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struct
Vector2
;
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class
GameplayHelper {
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GameplayHelper() =
default
;
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public
:
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static
Vector2
VecToScreenVec
(
const
Vector2
& worldPos);
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static
bool
IsPositionInCameraFrame
(
const
Vector2
& pos,
Camera
* camera);
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};
Camera
Camera wrapper for rendering.
Definition
Camera.hpp:13
GameplayHelper::VecToScreenVec
static Vector2 VecToScreenVec(const Vector2 &worldPos)
Converts world position to screen position.
Definition
GameplayHelper.cpp:8
GameplayHelper::IsPositionInCameraFrame
static bool IsPositionInCameraFrame(const Vector2 &pos, Camera *camera)
Checks if a position is visible in the view of a camera object.
Definition
GameplayHelper.cpp:14
Vector2
Standard 2-dimensional vector.
Definition
Vector2.hpp:11
Util
GameplayHelper.hpp
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