Potato Engine
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Block.cpp
Go to the documentation of this file.
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#include "
Block.hpp
"
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ARCHIVE_STATIC
(
Block
);
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Block::Block() {
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Texture =
'B'
;
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}
ARCHIVE_STATIC
#define ARCHIVE_STATIC(type)
Registers classes to be archived as a static actor.
Definition
Archivable.hpp:13
Block.hpp
Block
Solid block.
Definition
Block.hpp:10
Game
Actors
Block.cpp
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1.17.0